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Unreal Engine 4.26 Procedural Walking Animation and Idle Animation + Weapon Sway

I made this procedural walk animation because i feel like it's really good when stacking multiple animation, for example, you play a reload montage, and by doing that with a normal walking animation you would have the weapon just not moving while you walk, with my system every animation can be moved and that reload animation would be stacked on top of the walking / idle animation since i'm just changing the relative location, also with this system you also have notifies from the timeline on when to play for example a footstep sound.

Result

All the walking animation happens here, just on this timeline.

All the walking animation happens here, just on this timeline.

Really simple sway connected to the tick event with adjustable variables.

Really simple sway connected to the tick event with adjustable variables.

Simple idle animation.

Simple idle animation.